Sometimes I'm asked about the timelines of making an animated TV series. It takes a lot longer than you might think. This week a new show I head wrote with my writing partner Andrew starts airing in France - Viking Skool.
Wednesday, 4 May 2022
The Long Haul - by Ciaran Murtagh
Friday, 4 February 2022
Stopping to Smell the Flowers - by Ciaran Murtagh
One of the things about being a freelancer is the constant pressure to provide. You're never 100% sure where the next cheque is coming from so you say yes to everything.
It's all well and good choosing to live a precarious freelance existence - certainly in the creative industries - but it's quite another to bring a baby along for the ride. It meant I said yes to just about everything, regardless of whether it was a good career move or something I necessarily wanted to do. If it paid, I did it.
That baby is now approaching 27, but my approach to work hasn't mellowed much.
When the pandemic struck I felt the fear just about everyone in the country felt. However, for the freelancer it was tinged with the regular worry of - what if I never work again? I threw myself into work, saying yes to just about anything, and I am only now coming out of that frantic period.
Last year I head wrote, with my writing partner, five new series of television. That's about 200 episodes - I was responsible for delivering and writing. I also wrote on other people's shows. Totting it all up Andrew and I wrote or were responsible for about 225 episodes of TV. One a day.
I also had three books out last month and another one out next, so I was doing that too.
This month things have calmed down a bit, after the year or two I've had, it feels like I've gone from 90 miles an hour to a more sedate 45. I can take time to smell the flowers.
However, it doesn't stop me feeling like I should be working harder. It's hard to adjust to a new pace like that. It feels like someone has literally pulled the handbrake. Now the logical part of me is telling me it's healthy, you can't work at that rate forever, you'll burn out. But that nagging irrational bit of my brain is worrying again - what if the phone never rings, what if this is it, better get hustling Ciaran.
For now I'm doing my best to ignore it, and to be honest that voice can be a useful thing, it stops me sitting on my arse for extended periods, but the truth is it'd be nice to turn it off completely every once in a while. I'd like to enjoy a guilt free holiday without wondering what I'm missing, I'd like to sit and look out the window without beating myself up over the book I'm not writing or the idea I'm not developing.
I'm not sure that's ever going to happen, I'm the wrong sort of person in the wrong type of industry to allow that to happen, but strategies to dampen it down would be useful.
So come on creative freelancers - how do you deal with the guilt of not creating every moment of the day and stopping to smell the flowers?
In other news, I am taking part in Book Jive Live this month - it's a great opportunity to hear new voices and also ask me any questions you may have about any of the creative industries I participate in. Even better - all profits go to the Booktrust. Get your tickets here:
https://www.wegottickets.com/event/532457
Thursday, 4 November 2021
Literary Adaptations - by Ciaran Murtagh
I am currently spending a lot of time Head Writing a new 52 episode adaptation of The Wind in the Willows. It's been a long time coming, I began working on it back in 2018 and now it's finally gone into production. I love the book, I love the characters and it's been a joy to dive into a simpler world after all the chaos of the last year or so.
That's not to say literary adaptations are easy - they're tricky beasts - and The Wind in the Willows has it's fair share of Toad size mishaps to blunder into if you're not careful - poop poop and all that.
You want to remain true to the original material while making sure it stays relevant for a modern audience - that's true of everything, but is especially tricky if your source material was first published in 1908. A fair bit has changed and you need to modernise the material - or at least the relationships within it - without riding rough shod over the things that make it classic.
The Wind in the Willows has a few tricky bits and pieces to negotiate. One of the main problems is that the core trio of Toad, Ratty and Mole are all male - so too are many of the incidental characters. That had to change. We toyed with changing the gender of Ratty, but in the end plumped for introducing a new character into the centre of our core characters - Hedge, a feisty young hedgehog who can give the boys a run for their money. How could you not love that face?
'Sacrilege,' I hear you cry! But to be honest, you're damned if you do and damned if you don't. Change a gender of a core character - wokeism. Add a new character - meddling with a classic. Like I say, adaptations are tricky beasts, I have a feeling we've done the right thing.
The class structure is also fairly alien to our young audience - or maybe not. Having a buffoon like Toad mucking things up for everybody might ring some bells for the rest of us... Regardless, there is an underlying metaphor about class struggle embedded in the book, with the filthy proletariat weasels from the Wild Wood rising up against the bastion of all that Toad Hall with it's manicured and ordered gardens represents. We've had to tone that down. We've also toned down some of the mysticism - sorry.
We've had to tone down Toad too. He's a great character and will take over every story if you let him. In the days of ensemble storytelling we want each of our main characters to have a place in the series - this isn't the Toad show. I liken it to Last of the Summer Wine. The three characters at the heart of that series are not unlike Ratty, Toad and Mole. They each have their flaws and their strengths and you want to give them all stories worth telling.
We've also been colour blind in casting the voice talent to make sure our Wind in the Willows reflects the society we now live in. Like I say, a lot has changed in 110 years. The problem with all of this is you're always conscious of the uproar The Daily Mail will try to make of everything. But I'll be honest, given they'll make an uproar over how you label a chicken these days, let them get on with it I guess.
But for all of that, there is a real joy in coming up with new stories for such well loved and well formed characters. Taking the book back to it's essence really gives me an appreciation for the craft of Kenneth Grahame. He balances the core trio beautifully, and at it's heart The Wind in the Willows is a surprisingly modern character comedy. It has an almost sitcom feel.
One of the advantages - or disadvantages depending on your point of view - of this adaptation is that Grahame isn't around to tell us if we're getting it right, or object if we're getting it wrong. Often when I do a literary adaptation the author - and sometimes illustrator - are in the room with us as we try to make a text meant for one medium fit another.
Most authors get stuck in. I had a great time with Alex T. Smith when we adapted Claude for Disney. Claire Freedman and Ben Court were there when we adapted Aliens Love Underpants which found a home on Sky. Ed Vere really helped when we adapted Fingers McGraw. Sometimes you don't meet the authors at all, as when we adapted Miffy and Pinkalicious.
I don't know if it helps being an author as well as a scriptwriter. Sometimes I feel like I'm poacher turned gamekeeper, but I also like to think I see both sides of the process. When you write a book you control everything that happens in the world, then suddenly it's being ripped apart and reassembled by hundreds of people in front of your eyes. It can be a very scary thing.
Like I say, tricky beasts literary adaptations.
Wednesday, 4 November 2020
Writing Animation - by Ciaran Murtagh
Over the past few weeks I've been asked to give some hints and tips on writing animation so I thought I'd put a few thoughts down here for anyone who might be interested.
As ever with these things, they're not hard and fast rules, nor a guarantee of success, but they're certainly things I wish I'd known before falling headlong into the industry.
1) Watch lots of animation. Lots.
Everyone knows that the way to be a good writer is to read, the same goes for animation - watch. Watch as much animation as you can, particularly for the age group you would like to write for.
There are HUGE differences in tone, subject matter and style in animation and it's good to get a feel for what's out there before you start trying to do it yourself.
Trawl through the BBC player, have a look at the furthest reaches of Netflix and Disney Plus, and see what's on CITV. They all broadcast cartoons, but they're all very different. Something like The Rubbish World of Dave Spud on CITV is very different from Dennis and Gnasher Unleashed on CBBC, yet both are about British kids for predominantly British audiences.
2) Age Range
Animation for kids, much like books, falls into age ranges. There are predominantly two - Preschool and Junior. So CBeebies, Disney Junior, Nick Junior, Milkshake are predominantly preschool, up to the age of about 6 give or take. Other channels such as CBBC, Nickelodeon and Cartoon Network aim older.
Within all that there are also lots of different styles from something like Hey Duggee to Sarah and Duck to Messy Goes to Okido to Paw Patrol all falling under preschool. Tone is all important. Once you've narrowed down where you think you might fit channel wise, have a look at the age group you prefer to write for and analyse the content the channel shows.
Are you more didactic, something like Numberblocks for example, or are you more left field - something like Hey Duggee.
3) Know the Rules
All animation is different but most have consistent rules. Episodes are usually 11 minutes long, sometimes they might be 22 minutes long but that's not so common. For younger audiences there is more flexibility in length with some being 5 or 8 minutes long. Do your research and make sure that when you come to write you are writing a story that is exactly the length of the animation - it can't be a few seconds longer or shorter, it has to be what it is.
Make sure your stories are stand alone, most series still broadcast self contained episodes and they want them to be broadcast in any sequence. You don't need to have seen episode 12 to understand episode 13 or vice versa. Sometimes you might get the opportunity to pitch a double episode, but they'll tell you that before you pitch.
With the onset of streaming services this is changing somewhat, particularly with animation for older children, and series arcs are becoming more common - but again, they'll tell you if that's the case and it is still the exception rather than the rule.
2D animation is usually cheaper to produce and there can be greater flexibility in creating new characters or locations. However, in the first instance try and reuse what you know already exists - it will make you very popular.
3D animation is expensive and it is often harder to make new characters and locations. Bare that in mind when pitching stories. There will never be a cast of thousands and asking for a new character to be created is a big ask unless the story really needs it.
Know how many episodes are in a season - usually 52, but sometimes 26 or 13. Animation is usually commissioned in batches of that number.
Know what has gone before, you will need to avoid overlapping with ideas or stories that have been used in previous seasons. One of the keys to being a successful animation writer is looking for the gaps in a series that haven't been plugged yet. What stories haven't they told with the characters and locations in play and can you come up with something imaginative and new that they haven't yet used.
4) Tips for Success
Different channels have different rules and regulations and wish lists for what they can and can't do. Your producers and head writers will know that and will try and guide you towards what's possible. They want you to have strong story ideas, but they also want you to listen to guidance, you can have the best story idea in the world but if they know the BBC will never show it they have to guide you towards a version of the story that they will.
Be prolific. When pitching ideas have six or seven topline stories that you might tell. Pitch them all and you may get one or two away. Pitch lots of shorter ideas rather than spending a long time on one or two. Producers are looking for 52 episodes, if they receive a document with six ideas, they'll usually have to dismiss a couple for not being feasible, a couple for being ideas other writers are working on and what's left over is the sweet spot! You stand more chance this way.
The first animation I was commissioned on, I pitched over 50 stories until I got one away - be tenacious, and be persistent and learn from your mistakes.
Keep to deadlines.
Be nice.
That's your lot - if there's any questions pop them in the comments and I'll do my best to answer. Good luck.