Showing posts with label writing for kids. Show all posts
Showing posts with label writing for kids. Show all posts

Wednesday, 4 November 2020

Writing Animation - by Ciaran Murtagh

Over the past few weeks I've been asked to give some hints and tips on writing animation so I thought I'd put a few thoughts down here for anyone who might be interested.

As ever with these things, they're not hard and fast rules, nor a guarantee of success, but they're certainly things I wish I'd known before falling headlong into the industry. 

1) Watch lots of animation. Lots. 




Everyone knows that the way to be a good writer is to read, the same goes for animation - watch. Watch as much animation as you can, particularly for the age group you would like to write for. 

There are HUGE differences in tone, subject matter and style in animation and it's good to get a feel for what's out there before you start trying to do it yourself. 

Trawl through the BBC player, have a look at the furthest reaches of Netflix and Disney Plus, and see what's on CITV. They all broadcast cartoons, but they're all very different. Something like The Rubbish World of Dave Spud on CITV is very different from Dennis and Gnasher Unleashed on CBBC,  yet both are about British kids for predominantly British audiences. 

 

Channels have a house style and a house tone. They are keen to be distinct from each other and that is reflected in what they commission and how they are written. Have a look where you might fit best and work towards your natural home. Of course, over time you'll be able to bounce about, but in the first instance specialise. 

2) Age Range

Animation for kids, much like books, falls into age ranges. There are predominantly two - Preschool and Junior. So CBeebies, Disney Junior, Nick Junior, Milkshake are predominantly preschool, up to the age of about 6 give or take. Other channels such as CBBC, Nickelodeon and Cartoon Network aim older. 

Within all that there are also lots of different styles from something like Hey Duggee to Sarah and Duck to Messy Goes to Okido to Paw Patrol all falling under preschool. Tone is all important. Once you've narrowed down where you think you might fit channel wise, have a look at the age group you prefer to write for and analyse the content the channel shows. 


Are you more didactic, something like Numberblocks for example, or are you more left field - something like Hey Duggee. 

3) Know the Rules


All animation is different but most have consistent rules. Episodes are usually 11 minutes long, sometimes they might be 22 minutes long but that's not so common. For younger audiences there is more flexibility in length with some being 5 or 8 minutes long. Do your research and make sure that when you come to write you are writing a story that is exactly the length of the animation - it can't be a few seconds longer or shorter, it has to be what it is. 

Make sure your stories are stand alone, most series still broadcast self contained episodes and they want them to be broadcast in any sequence. You don't need to have seen episode 12 to understand episode 13 or vice versa. Sometimes you might get the opportunity to pitch a double episode, but they'll tell you that before you pitch. 

With the onset of streaming services this is changing somewhat, particularly with animation for older children, and series arcs are becoming more common - but again, they'll tell you if that's the case and it is still the exception rather than the rule. 

2D animation is usually cheaper to produce and there can be greater flexibility in creating new characters or locations. However, in the first instance try and reuse what you know already exists -  it will make you very popular. 


3D animation is expensive and it is often harder to make new characters and locations. Bare that in mind when pitching stories. There will never be a cast of thousands and asking for a new character to be created is a big ask unless the story really needs it. 


Know how many episodes are in a season - usually 52, but sometimes 26 or 13. Animation is usually commissioned in batches of that number. 

Know what has gone before, you will need to avoid overlapping with ideas or stories that have been  used in previous seasons. One of the keys to being a successful animation writer is looking for the gaps in a series that haven't been plugged yet. What stories haven't they told with the characters and locations in play and can you come up with something imaginative and new that they haven't yet used. 

4) Tips for Success


Listen to your head writers / producers and ask them questions if you're unsure. Even if you manage to come up with a great story that no one else has told and utilises things you know exist in the story world, there may be a reason why it hasn't been told before that you don't know about.  

Different channels have different rules and regulations and wish lists for what they can and can't do. Your producers and head writers will know that and will try and guide you towards what's possible. They want you to have strong story ideas, but they also want you to listen to guidance, you can have the best story idea in the world but if they know the BBC will never show it they have to guide you towards a version of the story that they will. 


Be prolific. When pitching ideas have six or seven topline stories that you might tell. Pitch them all and you may get one or two away. Pitch lots of shorter ideas rather than spending a long time on one or two. Producers are looking for 52 episodes, if they receive a document with six ideas, they'll usually have to dismiss a couple for not being feasible, a couple for being ideas other writers are working on and what's left over is the sweet spot! You stand more chance this way. 

The first animation I was commissioned on, I pitched over 50 stories until I got one away - be tenacious, and be persistent and learn from your mistakes. 

Keep to deadlines. 

Be nice. 

That's your lot - if there's any questions pop them in the comments and I'll do my best to answer. Good luck. 

Sunday, 10 March 2019

Managing deadlines. Moira Butterfield

So have you thought about pitching an idea for a highly-illustrated non-fiction book? Then you must be good at deadlines. 

Illustrating and printing a full-colour book takes a lot of time, so the writer can’t hang about at the beginning. Once a publishing deal has been agreed dates are almost always tight. 

To give you an example – Having planned and pitched a 64pp project I have just had it confirmed this week and now have until mid-June to write it. I can’t start until the end of March due to other work (I’m just finishing off another 64pp book which I began just before Xmas).  For the new book I’ll need to provide the text in batches between April and June, which is the normal way of things. Only by doing that will the designer have time to turn the work around and get it off to the illustrator in time.

These are not flat fee contracts. They are royalty projects, and there’s lots of creative thinking involved in making them the best they can be, but their deadlines are no different to flat fee projects. 

Tight deadlines are the reality of working on highly-illustrated non-fiction, and it’s the reason you won’t often see me performing on World Book Day or regularly in schools. I don’t have the time to plan the performances or take days out for the events. I’m hoping that one day that will become financially possible, but at the moment it would be a squeeze.

So how can these deadlines be successfully met? IT’S ALL IN THE PLANNING. I manage my time on a daily basis, planning it out from the beginning of the project. I have a month calendar by my desk with the work plan written on it. It gets scribbled over a lot during the month as things move around, or I have to take unexpected time off. Personally I like to see it visually rather than having a digital calendar somewhere on the desktop. I'll sometimes rewrite it to focus and to make it look less calmer. 

Part of this month's schedule looking like a mess.

Replanned. All is calm again. 


If I lose time I correct things straight away, perhaps by working one evening or weekend afternoon, though I don’t do that regularly.

I do get a feeling of anxiety if I’ve taken too much unplanned time off. It's vital to acknowledge those feelings, step back from them and do some more planning to make them go away.

I work every day from 9 until about 4, but if I am aware that I feel mentally weary I make sure I take some time off straight away, even if it’s just an afternoon. I can always replan.

I do sometimes feel worn-out at the end of a project but, again, I make sure I recognize it and give myself some longer break time away from that screen.

NEVER EVER let a deadline get out of your grasp without alerting everyone involved. Your editor won't thank you for not giving them the time to replan at their end, and your chances of working with them again will be smaller. But with planning between the team, things are much more likely to turn out OK. 

If you don’t like the sound of the tight deadlines, then working on highly-illustrated books won’t be for you. For me it’s a blast! The keys are 1) Honest accurate planning on an ongoing basis. 2) Being aware of your feelings about the project at any given time, and dealing with them practically so as to hit that all-important date. 3) Building in mini periods of downtime when you need to take a breath. 

And....GO! 

Moira's illustrated non-fiction book Welcome To Our World, is out now, published by Nosy Crow. Her next illustrated non-fiction book will arrive on the shelves this June. 

Instagram: @moirabutterfieldauthor
Twitter: @moiraworld



Sunday, 10 February 2019

Let’s avoid the trap of being samey-samey: Moira Butterfield


I went to Waterstones today and ambled around the children’s section in order to write a completely different blog, but I came out feeling strongly about something that I think is worth all authors thinking about, whatever genre we like to work in.

There’s a lot of ‘samey-samey’ thinking going on in childrens’ publishing at the moment.

In Waterstones there was a wall of Rebel Girl-type books that all looked remarkably similar. It's great that this category is now there, but why do so many of the offerings need to appear so very much the same? There was a wall of very similar-looking space books and a lot of nature books that looked interchangeable. I wonder how a consumer chooses from all that similar material?

By all means tackle a subject that children will find interesting but find a way to bring some original thinking to it, surely?

In my own preferred field of non-fiction I’m utterly delighted to see how much it’s changed in recent times, but I’m also noticing quite a bit of repetition going on both in content and design.

I’m aware that it can be hard to get a deal with a new idea, even if it is strong. But the biggest publishing hits have come from those who took a different path through thinking hard about what children actually want and how they use books.

In the world of picture books I believe that Pippa Goodhart’s You Choose – a proper gold-carat smash-hit  – went through a lot of publisher rejections before it found a home…and why? Samey-samey thinking. Nobody had done anything like it and for a while nobody took the trouble to think just how gloriously attractive the idea of choosing was for kids (they hadn’t noticed how children love to sit perusing a catalogue, but Pippa had).

In the area of novels Harry Potter is the most famous example, of course. Some of its many rejections will have been down to publishers waiting to follow a trend, not make one. 
In the area of novels Harry Potter is the most famous example, of course. Some of its many rejections would have been down to publishers waiting to follow a trend, not make one. Meanwhile they didn’t notice the huge modern hunger for escapism.
In the area of novels Harry Potter is the most famous example, of course. Some of its many rejections would have been down to publishers waiting to follow a trend, not make one. Meanwhile they didn’t notice the huge modern hunger for escapism.

In the area of novels Harry Potter is the most famous example, of course. Some of its many rejections would have been down to publishers waiting to follow a trend, not make one. Meanwhile they didn’t notice the huge modern hunger for escapism.
 While we can’t change industry habits, we authors can encourage fresh thinking in our own work. 
We can make sure that we strive as hard as we can not to get pulled into a ‘lazy thinking repeat concept’ force field, in our desire to get a deal.

We can make sure we give ourselves the time and the permission to think maverick out-of-the-box thoughts.


We can make sure we do our best to create the new.

Moira Butterfield is currently busy writing new non-fiction  for children, hoping to inject as much fresh thinking as possible! Her latest book, Welcome To Our World (Nosy Crow), is currently on the shortlist for the new Derby Book Festival Award for diversity in children's books. The original idea came together with inspiration from many sources, but not from copying. 





Instagram @moirabutterfieldauthor 
Twitter @moiraworld